In Game Description
An extremely small rapier.
It can pierce even hard armors. Rapier weapons have a narrow range of attack but deal heavy damage. They are effective against metal armor, etc., but it's hard to overpower shield holders, and are easily parried.
Availability
- Knight starting weapon
- Boletarian Palace
General Information
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Move Set
Upgrades
Basic
Requires Sharpstone
Sharp
Damage bonus is heavily modified by dexterity.
Requires
- Mail Breaker +0
- Bladestone.
Quality
Moderate damage bonus from Strength and Dexterity.
Requires
- Mail Breaker +3
- Clearstone.
Mercury
Poison special effect
Requires
- Mail Breaker +3
- Mercurystone.
Fatal
Bonus to backstab and riposte damage.
Requires
- Mail Breaker +3
- Marrowstone (Pulpstone).
Crescent
Magic damage added; primarily modified by Magic stat. Minor MP regen.
Requires
- Mail Breaker +6
- Darkmoonstone.
Demon's Soul
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Key
Name: | Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses. |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second. Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands. |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Damage Reduction %: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
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Guard Break Reduction: | The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |