Meat Cleaver
wielding the meat cleaver

In Game Description

A large cleaver forged from the soul of the
Demon "Adjudicator." It is the Adjudicator's
own weapon, and transforms sinners into
delicious-looking cuts of meat

It also steals a small amount of HP from its
target when attacking, reflecting the
original Soul's avaricious nature.

Availability

This weapon is created at Blacksmith Ed using a Swollen Demon's Soul.

Ed must first be supplied with a Red Hot Demon's Soul before he will allow transformation of items into Unique Weapons.

It can be created from any of the following:

General Information

A very powerful weapon due to immense stat scaling, albeit very slow in use. It deals slashing damage, but is actually classified as a 'Large Hammer'.

The Meat Cleaver is the only weapon in the game that has two damage bonuses based on a rating of S. The physical damage scales with the Strength and Dexterity stats, while the Magical damage scales with Faith.

The Meat Cleaver can be enchanted or have Fire applied to it for further attack bonuses.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
meat-cleaver.jpg Meat Cleaver 90/90/0
(Slashing)
400 10.0 261/0/0/16
S/S/-/A
70.0/10.0 45

Move Set

Upgrades

This weapon cannot be upgraded.


Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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