Mirdan Hammer
Mirdan Hammer

In Game Description

A pole weapon with a hard protrusion.

Pole weapons can mow down many targets in a single blow but are difficult to handle and require both strength and dexterity to use.

Mird, now long lost, is the name of the area where the first temples were built, so this weapon holds a special meaning amongst priests.


  • 5-2 treasure.
  • Dropped by Miner (Hammer) in 2-1, 2-2.

General Information

  • This weapon is identical to the Halberd except the damage type is blunt instead of normal physical.
Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
mirdan-hammer.jpg Mirdan Hammer 95/0/0
200 3.5 14*/12/0/0
40.0 / 10.0 25

*When two handing this weapon, only 10 Strength is required.

Move Set



Requires Hardstone

  • Mirdan Hammer +10 deals 190+176 (366) damage with 99 Strength and 99 Dexterity.


Damage bonus is heavily modified by Strength. Dex modifiers removed.

  • Crushing Mirdan Hammer +5 deals 143+203 (346) damage with 99 Strength.


Moderate damage bonus from Strength and Dexterity.

  • Quality Mirdan Hammer +5 deals 166+222 (388) damage with 99 Strength and 99 Dexterity.


Fire damage added. All Stat Bonuses removed.

  • Dragon Mirdan Hammer +5 deals 179+179 (358) damage with no stat modifiers.


Magic damage added; primarily modified by Magic stat.

  • Moon Mirdan Hammer +5 deals 143+34 physical damage with 99 Strength and 99 Dexterity and 160+112 magical damage with 99 Magic. (449)


Magic damage added; primarily modified by Faith stat. Minor HP regen.

  • Blessed Mirdan Hammer +5 deals 141+37 physical damage with 99 Strength and 99 Dexterity and 135+140 magical damage with 99 Faith. (453)

Demon's Soul

Name Damage Stats Needed Stat Bonuses Req. Material
Meat Cleaver 90/90/0 26/0/0/16 S/S/-/A Mirdan Hammer +6
Swollen Demon's Soul


  • This weapon appears to be very similar to the weapon "Lucerne" found throughout the Dark Souls series.


Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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