Move Set

available moves by Weapon type

Axe

Axe and Hammer

Axes and Hammers share the same move set, their biggest difference is damage type (normal vs blunt or piercing).

1 Handed
R1 — R1 horizontal Swipe
R2 — R2 heavy overhead Chop > upwards Chop
Roll — R1 Uppercut
Backstep or Run — R1 fast running Chop
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) vertical Chop


2 Handed
R1 — R1 alternating vertical Swipe Stunlock. Great for breaking guards.
R2 — R2 heavy horizontal Chop
Roll — R1 Uppercut
Backstep or Run — R1 heavy running overhead vertical Chop
Forward + R1 heavy Push
L1 or L2 Guard

Large Axe and Large Hammer

1 Handed
R1 — R1 horizontal Swipe
R2 — R2 heavy vertical Chop
Roll — R1 horizontal ground Swipe
Backstep or Run — R1 vertical Chop
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) vertical Chop


2 Handed
R1 — R1 alternating vertical Swipe More powerful than the 1-handed Attack. Great for breaking guards.
R2 — R2 heavy vertical Chop Hyper Armor
Roll — R1 heavy ground Slam
Backstep or Run — R1 heavy vertical Chop
Forward + R1 heavy Push
L1 or L2 Guard

Fist

R1 — R1 fast punches
R2 charged uppercut
Roll — R1 backhand punch
Backstep or Run — R1 running punch
Forward + R1 headbutt
L1 (left hand) punch
L2 (left hand) Parry

Shields

Shield - Parry

1 Handed
L1 (left hand) Guard
L2 (left hand) Parry
R1 — R1 — Shield punch > ground punch
R2 — R2 Shield swing > backhand swing
Roll — R1 Shield Uppercut
Backstep or Run — R1 running Push
Forward + R1 slow Push


2 Handed
R1 — R1 — fast Shield bashes
R2 — R2 running Push > Shield swing
Roll — R1 Shield Bash
Backstep or Run — R1 Shield Bash
Forward + R1 Push
L1 or L2 Guard

Shield - Bash

1 Handed
L1 (left hand) Guard
L2 (left hand) Shield Bash
R1 Shield Bash
R2 walking Shield Bash
Roll — R1 heavy swing
Backstep or Run — R1 running Shield Bash
Forward + R1 Push


2 Handed
R1 Shield Bash
R2 ground Slam Tower Knight style
Roll — R1 Shield Bash
Backstep or Run — R1 heavy swing
Forward + R1 Push
L1 or L2 Guard

Spears / Poles

Spear

1 Handed
R1 — R1 — Spear Thrust can be used behind Shield
R2 overhead spear Thrust
Roll — R1 ground Sweep
Backstep or Run — R1 vertical ground Attack
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Spear Thrust


2 Handed
R1 — R1 Spear Thrust
R2 — R2 jumping Thrust > double Spear Thrust
Roll — R1 ground Sweep
Backstep or Run — R1 vertical ground Attack
Forward + R1 Push
L1 or L2 Guard

Pole

Run and Roll attacks use the same move set as Spears

1 Handed
R1 — R1 Pole attacks
R2 — R2 heavy horizontal swings
Roll — R1 ground Sweep
Backstep or Run — R1 vertical ground Attack
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Pole Attack


2 Handed
R1 — R1 — Pole attacks great for breaking Guard
R2 spinning swing Hyper Armor
Roll — R1 ground Sweep
Backstep or Run — R1 vertical ground Attack
Forward + R1 Push
L1 or L2 Guard

Swords - Asian

Curved Sword

1 Handed
R1 — R1 — alternating horizontal Slash
R2 vertical Slash
Roll — R1 kneeling Slash
Backstep or Run — R1 spinning Slash
Forward + R1 forward vertical Slash with horizontal backstep Attack
L1 (left hand) horizontal Slash
L2 (left hand) Parry


2 Handed
R1 — R1 — alternating heavy Slash
R2 — R2 overhead Slash > jumping overhead Slash
Roll — R1 heavy kneeling Slash
Backstep or Run — R1 spinning upward Slash
Forward + R1 forward vertical Slash with horizontal backstep Attack
L1 or L2 Guard

Katana

1 Handed
R1 — R1 — alternating horizontal Slash
R2 charged piercing Thrust
Roll — R1 upward Slash
Backstep or Run — R1 running piercing Thrust
Forward + R1 Push
L1 (left hand) horizontal Slash (L1-R1- when dual wielding katanas)
L2 (left hand) Parry


2 Handed
R1 — R1 — vertical Slash > upward Slash
R2 charged vertical overhead Slash
Roll — R1 upward Slash
Backstep or Run — R1 running piercing Thrust
Forward + R1 Push
L1 or L2 Guard

Swords - Straight

Dagger

1 Handed
R1 — R1 horizontal Swipe
R2 — R2 heavy horizontal Swipe
Roll — R1 forward Stab
Backstep or Run — R1 forward Stab
Forward + R1 Push
L1 (left hand) horizontal Swipe
L2 (left hand) Parry


2 Handed
R1 — R1 forward Stab
R2 — R2 downward Stab
Roll — R1 forward Stab
Backstep or Run — R1 forward Stab
Forward + R1 heavy Push
L1 or L2 Guard

Straight Sword

Straight Sword have the same moveset as Axes and Hammers for the most part, but they also have a strong piercing Attack and a running Slash.

It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.

1 Handed
R1 — R1 horizontal Swipe
R2 — R2 heavy piercing Thrust > upwards Slash The initial R2 delivers the unique piercing Attack of Straight Swords
Roll — R1 Uppercut
Backstep or Run — R1 fast running horizontal Slash
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) heavy horizontal Swipe


2 Handed
R1 — R1 alternating vertical Swipe Stunlock. Great for breaking Guard.
R2 — R2 heavy horizontal Slash
Roll — R1 Uppercut
Backstep or Run — R1 heavy running overhead vertical Chop
Forward + R1 heavy Push
L1 or L2 Guard

Large Sword

Large swords have as much range as Pole weapons, with the added advantage of their 2 handed R1 attack having an excellent horizontal attack arc.

1 Handed
R1 — R1 horizontal Swipe
R2 overhead vertical Chop
Roll — R1 backhand horizontal ground Swipe
Backstep or Run — R1 running overhead vertical Chop
Forward + R1 Push.
L1 (left hand) Guard
L2 (left hand) heavy horizontal Swipe


2 Handed
R1 — R1 horizontal Swipe Faster and more powerful than the 1-handed Attack. Great for breaking Guard.
R2 heavy overhead vertical Chop
Roll — R1 Heavy horizontal ground Swipe
Backstep or Run — R1 heavy running overhead vertical Chop
Forward + R1 heavy Push
L1 or L2 Guard

Extra Large Sword

Almost every hit will knock back a human sized enemy. You can't combo like the Straight Swords, since there is a backswing during the combo that is useless. Instead you should use your R1 attack, then wait a moment for the combo to break, and R1 again. Waiting between combos is easy as the knockdown effect from the R1 attack gives you time, assuming you connect. Timing is key.

The backswing may seem useless at first but after some practice it can be used to quickly attack a rushing opponent when you are surrounded and fighting others as it will hit front and back. It is also extremely useful against a stunned/slow moving boss to add in that one more needed hit to break a defense or hit it before it can recover. In any case, if an extra large isn't one of your main weapons, the backswing will feel silly but if you do frequently use one, learn to use the backswing, it can turn a battle if used right.

1 Handed
R1 vertical overhead Chop
R2 — R2 swing > vertical overhead Chop
Roll — R1 sweeping ground Attack
Backstep or Run — R1 forward overhead Chop
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) swing


2 Handed
R1 — R1 heavy swing > backward Attack combo: (R1-R2-R1) / (R1-R2-R2)
R2 — R2 forward overhead Chop > ground Stab combo: (R2-R1)
Roll — R1 ground Stab
Backstep or Run — R1 fast Sweep Attack
Forward + R1 Push
L1 or L2 Guard

Swords - Piercing

1 Handed
R1 — R1 — piercing thrusts can be used behind Shield
R2 heavy piercing Thrust
Roll — R1 low piercing Thrust
Backstep or Run — R1 jumping piercing Thrust
Forward + R1 backstep Attack
L1 (left hand) piercing Thrust
L2 (left hand) Parry


2 Handed
R1 — R1 — piercing thrusts
R2 heavy piercing Thrust
Roll — R1 low piercing Thrust
Backstep or Run — R1 jumping piercing Thrust
Forward + R1 backstep Attack
L1 or L2 Guard
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