Penetrating Sword
penetrating sword at the ready

In Game Description

A long straight sword used by the Penetrator, one of the heroes of Boletaria.
As the name states, its thrusts are especially powerful.
Because of its irregular size for a straight sword, it requires great strength and technique.


There are two ways to obtain this sword per playthrough:

  1. This sword can be found in 1-3 while you are on the very top of the gate that is closed by the Fat Official in the beginning. When you are crossing over the bridge and have killed the Red Eye Knight patrolling the area near the 3 Boletaria Soldier, if you turn right and vault over the rampart while facing towards the castle you will land on a ledge with a body which has the sword on it. From there you have to jump down back to ground level to continue.
  2. You can also obtain the sword from the Penetrating Sword Black Phantom in 1-4, who will drop it when killed. He can be lured out easily and then individually defeated so you don't have to engage all three Black Phantoms at once.

General Information

Other than looking great, it has no desirable qualities. You'll find other weapons that have both a higher base damage and a greater contribution from your stats. The damage increase for its thrusting attack is substantially more than the normal boost for such an attack, which shows the "penetrating" feature of the weapon, so use that to judge it at its best. Also, this sword has a great reach, giving it an advantage over other weapons with a shorter range.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
penetrating-sword.jpg Penetrating Sword 90/0/0
240 6.0 221/16/0/0
50.0/10.0 35

Move Set


Name Damage Stat Bonuses Req. Material
Penetrating Sword 90/0/0 E/C/-/- Default
Penetrating Sword +1 90/0/0 E/B/-/- Colorless Demon Soul
Penetrating Sword +2 90/0/0 E/B/-/- Colorless Demon Soul
Penetrating Sword +3 90/0/0 E/A/-/- Colorless Demon Soul
Penetrating Sword +4 90/0/0 E/A/-/- Colorless Demon Soul
Penetrating Sword +5 90/0/0 E/A/-/- Colorless Demon Soul

Note: even though the dexterity stat bonus letter stays "A" after +3, the damage bonus from Dexterity still increases with further upgrades


Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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