Phosphorescent Pole
phosphorescent pole on guard

In Game Description

A long rod inlaid with a blue jewel that emits phosphorescent light.

Bladeless and lightweight, and due to a magical magical enhancement, it slowly regenerates the wielder's MP. One of Lord Rydyell's most storied exploits is his theft of this weapon from the witch in the sky.1


There is only one way to obtain the Phosphorescent Pole per game.

General Information

The MP regen of the Phosphorescent Pole; of any upgrade level, stacks with the MP regen of Crescent weapons and/or the Fragrant Ring.

Two Phosphorescent Poles used simultaneously does lead to the combination of their MP regen rates. Provided the poles have different upgrade levels. For instance a +3 and +5 pole will provide a combined MP regen rate. Two +5 poles will not.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
phosphorescent-pole.jpg Phosphorescent Pole 60/110/0
250 4.0 16*/16/12/0
40.0/10.0 25

*When two handing this weapon, only 11 Strength is required

Move Set


Name Damage Stat Bonuses Req. Material Special Notes
Phosphorescent Pole 60/110/0 C/E/D/- Default MP Regeneration 1MP/4 seconds
Phosphorescent Pole +1 60/110/0 C/E/D/- Colorless Demon Soul MP Regeneration 1MP/3.5 seconds
Phosphorescent Pole +2 60/110/0 C/E/C/- Colorless Demon Soul MP Regeneration 1MP/3 seconds
Phosphorescent Pole +3 60/110/0 C/E/B/- Colorless Demon Soul MP Regeneration 1MP/2.5 seconds
Phosphorescent Pole +4 60/110/0 C/E/A/- Colorless Demon Soul MP Regeneration 1MP/2 seconds
Phosphorescent Pole +5 60/110/0 C/E/S/- Colorless Demon Soul MP Regeneration 1MP/1 second


Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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