Rune Sword
rune sword at the ready

In Game Description

A gilded sword crafted with exquisite design.
It's physical attack power is close to non-existant, but is strongly magically enhanced and also protects its wielder from magical attacks.

It is the weapon of the legendary hero, with it's paired rune shield.


There are two opportunities to get this sword per game.

  1. The first way to obtain this is to go to 1-4 and proceed through the stage until you have reached the final part of the castle, near Ostrava. After you have spoken to him proceed up the stairs and you will enter combat with Rune Sword Black Phantom. After defeating him, he will drop The Rune Sword and the Rune Shield.
  2. In 3-2 of Latria, you can get this sword with a careful fall, not far into the level. After you reach the large tower at the center of the level (the tower with giant beating heart above), take the spiral stairs stairs up to the left, until you reach the next floor and the first area on the left with pots and no railing on the outside. If you break some pots here and walk to the edge, you can see a narrow ledge below. If you walk slowly and diagonally off the edge you can barely land on this ledge, and follow it to the left and you can pick up both a Rune Sword and Shield. From here you have to drop down again to the next lower landing to move on. Other players often leave a message detailing the exact spot.

General Information

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
rune-sword.jpg Rune Sword 30/140/0
80 2.0 101/0/18/0
50.0 / 10.0 35

Move Set


Name Damage Stat Bonuses Req. Material Special Notes
Rune Sword 30/140/0 D/E/-/- Default Magic Defense +30
Rune Sword +1 30/152/0 D/E/-/- Colorless Demon Soul Magic Defense +36
Rune Sword +2 30/164/0 D/E/-/- Colorless Demon Soul Magic Defense +42
Rune Sword +3 30/176/0 D/E/-/- Colorless Demon Soul Magic Defense +48
Rune Sword +4 30/188/0 D/E/-/- Colorless Demon Soul Magic Defense +54
Rune Sword +5 30/205/0 D/E/-/- Colorless Demon Soul Magic Defense +60


Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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