Shields

Shields

Image Name DamageCut%1 HitRes2 Durab. Weight Requires3 Location Special Note
SlaveShield.jpg Slave's Shield 70/30/10 35 33 0.5 5/0/0/0 1-1 Slave Drop No Upgrade Branch
woodenshield.jpg Wooden Shield 80/30/10 50 110 0.7 6/0/0/0 1-x No Upgrade Branch
leathershield.jpg Leather Shield 90/30/60 54 160 1.0 8/0/0/0 1-x
4-1 Vendor
No Upgrade Branch
SoldiersShield.jpg Soldier's Shield 90/30/60 50 190 2.0 10/0/0/0 1-x Soldier Drop
4-1 Vendor
Bucker.jpg Buckler 90/30/60 45 200 2.5 9/12/0/0 3-1 Vendor Blacksmith Ed can upgrade it to Dark Buckler at +6
HeaterShield.jpg Heater Shield 100/30/70 53 200 3.0 11/0/0/0 Nexus Vendor (2,000s),
2-2 Treasure, above the vendor (Dark +2)
+6 - Dark
kite-shield.jpg Kite Shield 100/30/70 55 220 3.5 12/0/0/0 1-3 Spearman drop
1-4 Red knight drop
Knight's starting equipment
knight-shield.jpg Knight's Shield 100/30/70 57 300 5.0 16/0/0/0 1-1 & 1-2 Blue knight drop
1-3 Vendor (20,000s)
spikedSheild.jpg Spiked Shield 100/30/70 45 120 3.0 11/14/0/0 1-1, 1-3 Soldier Drop
1-2 Treasure
Parry is changed to a Shield Bash
+6 - Sharp Spiked Shield
RuneShield.jpg Rune Shield 100/60/70 50 80 3.0 12/0/18/0 3-2 Side ledge off the boss tower
1-4 Ostrava black phantom drop
Can be upgraded using Colorless Demon's Soul
+0 MagDef +30
+1 MagDef +36
+2 MagDef +42
+3 MagDef +48?
+4 MagDef +54?
+5 MagDef +60?
darksilvershield.png Dark Silver Shield 100/100/70 +0 50
+1 53
+2 56
+3 59
+4 62
+5 65
450 5.0 16/0/0/0 5-3 Boss drop Can be upgraded using Colorless Demon's Soul
-Magic Power, +MagDef

Large Shields

Image Name DamageCut% HitRes Durab. Weight Requires Location Special Note
purple-flame-shield.jpg Purple Flame Shield 100/30/90 +0 60
+1 62
+2 64
+3 65
+4 68
+5 70
+6 73
+7 75
+8 77
+9 79
+10 82
170 8.0 22/0/0/0 1-1 Dragon resting area
1-1/3/4 Red eye knight drop
Parry is changed to a Shield Bash
+6 - Dark
SteelShield.jpg Steel Shield 100/30/70 +0 60
+1 62
+2 64
+3 65
+4 68
+5 70
+6 73
+7 75
+8 77
+9 79
+10 82
300 6.0 18/0/0/0 1-3 Spearman drop
2-1 Treasure
Parry is changed to a Shield Bash
+6 - Dark
towershield.jpg Tower Shield 100/60/90 +0 70
+1 73
+2 76
+3 79
+4 82
+5 85
600 30.0 30/0/0/0 1-4 Black phantom drop
1-2 Biorr dungeon area
Parry is changed to a Shield Bash
Can be upgraded using Colorless Demon's Soul
largebrushwood.jpg Large Brushwood Shield 100/30/100 +0 60
+1 64
+2 68
+3 72
+4 76
+5 80
500 13.0 26/0/0/0 1-1 Executioner Miralda's area (Requires white or black world tendency),
Biorr drop (kill him or let him die to the blue dragon in 1-4)
Parry is changed to a Shield Bash
Can be upgraded using Colorless Demon's Soul
AdjudicatorsShield.jpg Adjudicator's Shield 90/50/10 50 150 3.5 14/0/0/0 4-1 Treasure HP regen over time, Parry is changed to a Shield Bash
Can be upgraded using Colorless Demon's Soul
+0 Regen. 2 HP/sec
+1 Regen. 3 HP/sec
+2 Regen. 4 HP/sec
+3 Regen. 5 HP/sec
+4 Regen. 6 HP/sec
+5 Regen. 8 HP/sec

1 The DamageCut% stat dictates how much damage the shield mitigates on block. Where the DamageCut% stats for a shield are X/Y/Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

2 The HitRes stat affects how much Stamina is required to block. It lowers the amount of Stamina drained when blocking attacks, and reduces the Stamina required to block "strong" attacks without breaking guard. Example:

  • Guards in 1-3 have kicks that are meant to break guard. With ~100 Stamina and 60 HitRes, a single kick will cause the player to be staggered.
  • With ~100 Stamina and 80 HitRes, the kick will do nothing to the player. At ~20 Stamina and 80 HitRes, the kick will cause the player to stagger.

3 The Requirement stat concerns how high various skills must be in order to wield the shield. Where the Requirement stats for a shield are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required
page_revision: 100, last_edited: 1259199458|%e %b %Y, %H:%M %Z (%O ago)
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