World 4 -- Shrine Of Storms
World Walkthrough Boss(es) NPC(s) Enemies
4-1, Shrine of Storms Adjudicator
- Swollen Demon's Soul
Vanguard Optional
- Grey Demon's Soul
Graverobber Blige (vendor)
"Sparkly" the Crow (trader)
Silver Skeleton
Gold Skeleton
Black Skeleton
Storm Beast
4-2, Adjudicator Archstone Old Hero
- Hero Demon's Soul
Graverobber Blige (vendor)
Patches, The Hyena
Saint Urbain
Silver Skeleton
Gold Skeleton
Black Skeleton
Storm Beast
Phosphorescent Slugs
Uchigatana Black Phantom
4-3, Old Hero Archstone Storm King
- Storm Demon's Soul
None Storm Beast

General Strategy

This world is an island of ruins, populated by reanimated skeletons, bipedal manifestations of death, and hostile flying storm creatures.

  • This is a challenging location with a lot of risk, but also a lot of reward. There are some very nice treasures and drops here, and the souls earned is quite high relative to enemies in other worlds.
  • The soul from Adjudicator can be used to make the Meat Cleaver, which is very effective on this level, usually killing the Silver Skeleton in one or two hits.
  • You will encounter enemies with very strong physical attacks including persistent physical ranged attacks, and some with strong ranged magic as well. There are no fire based attackers here, but there is a small region with a poison risk.
  • The physical attacking enemies here have powerful and persistent attacks. Some strategies for success
    • a strong shield, defenses and healing to allow you to out-survive enemies, or
    • a dominating melee attack to kill them quickly, or
    • reliable ranged damage to take them out before they can get to you
  • the 3 varieties of Skeletons will show off their attributes, like fast movement, strong physical attacks, and tough physical defense
    • if you stick with physical attacks, you will find Blunt weapons are more effective and Piercing less effective
    • Magic and/or Fire-based attack or weapon enhancement is strongly recommended
    • On your first play through Fireball is a good spell choice. It is very powerful against the skeletons in general, as well as stopping their rolling attacks and leaving them vulnerable to a second hit. Two hits should kill a Silver Skeleton.
  • Much of the world is open-air, and the sky is patrolled by hostile flying spike-throwing manta rays.
    • Equipping the theifs ring and making your equip burden lighter stops the rays from noticing you and shooting at you. Especially handy when traversing cliff faces covered in skeletons.
    • They have quite a long range for detecting you and attacking, so you can get hits without ever hearing the warning sound.
  • Be prepared for strong Magic ranged attacks from reapers and their phantom minions. The skeletons Holy Arrows are magic also.
    • The reapers Soul Arrow attack is similar to the guards in Latria.
    • The purple shadows have a unique sweeping magic beam attack which hits hard, so block it or don't get hit.
  • You will spend a lot of time traversing a narrow ledge along a cliff face, which will both constrict your movement and your weapon swings.
    • Be aware of your environment and your weapon attack animations. There is not much as annoying as attacking a Gold Skeleton along a wall to your right which protects it from your attacks, but doesn't protect you from his.
    • Well, almost as annoying is the tendency to jump off the cliff when your target lock switches from a dying meleeing skeleton to a distant flying storm beast. If you have learned to melee without locking on the target, you won't worry about this.
  • The slug pools can be annoying if you are just passing through, but are not generally difficult once you learn the rules. The floating lights are the same sort of explosive encountered in Stonefang, except that they deal magic damage instead of fire damage.
    • It's a good low-stress environment to learn the slug attack patterns. Don't let them gang up on you or get trapped against a wall.
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