Shrine Of Storms
World Walkthrough Boss NPCs Enemies
4-1, Shrine of Storms Adjudicator
- Swollen Demon's Soul
Vanguard Optional
- Grey Demon's Soul
Satsuki
Graverobber Blige (vendor)
"Sparkly" the Crow (Trader)
Silver Skeleton
Gold Skeleton
Black Skeleton
Flying Mantas
4-2, Adjudicator Archstone Old Hero
- Hero Demon's Soul
Graverobber Blige (vendor)
Patches, The Hyena
Saint Urbain
Silver Skeleton
Gold Skeleton
Black Skeleton
Flying Mantas
Reaper
Shadowlurker
Phosphorescent Slugs
Black Phantom Guardian
4-3, Old Hero Archstone Storm King
- Storm Demon's Soul
None Flying Mantas

General Strategy

This world is an island of ruins, populated by reanimated skeletons, bipedal manifestations of death, and hostile flying storm creatures.

  • This is a challenging location with a lot of risk, but also a lot of reward. There are some very nice treasures and drops here, and the souls earned is quite high relative to enemies in other worlds.
  • You will encounter enemies with very strong Physical attacks including persistent Physical ranged attacks, and some with strong ranged Magic as well. There are no Fire-based attackers here, but there is a small region with a Poison risk..
  • The physical attacking enemies here have powerful and persistent attacks. Some strategies for success
    • a strong shield, defenses and healing to allow you to out-survive enemies, or
    • a dominating melee attack to kill them quickly, or
    • reliable ranged damage to take them out before they can get to you
  • the 3 varieties of Skeletons will show off their attributes, like fast movement, strong physical attacks, and tough physical defense
    • if you stick with physical attacks, you will find Blunt weapons are more effective and Piercing less effective
    • Magic and/or Fire-based attack or weapon enhancement is strongly recommended
  • Much of the world is open-air, and the sky is patrolled by hostile flying spike-throwing manta rays.
    • These Storm Beasts have quite a long range for detecting you and attacking, so you can get hits without ever hearing the warning sound. They may as well be towing a big banner saying "Wear Your Thief Ring For This Level, KTHX. From FROM"
  • Be prepared for strong Magic ranged attacks from reapers and their phantom minions. The skeletons Toad Eye Arrows are magic also.
    • The reapers soul arrow attack is similar to the guards in Latria.
    • The purple shadows have a unique sweeping magic beam attack which hits hard, so block it or don't get hit.
  • You will spend a lot of time traversing a narrow ledge along a cliff face, which will both constrict your movement and your weapon swings.
    • Be aware of your environment and your weapon attack animations. There is not much as annoying as attacking a gold skeleton along a wall to your right which protects it from your attacks, but doesn't protect you from his.
    • Well, almost as annoying is the tendency to jump off the cliff when your target lock switches from a dying meleeing skeleton to a distant flying storm beast. If you have learned to melee without locking on the target, you won't worry about this.
  • The slug pools can be annoying if you are just passing through, but are not generally difficult once you learn the rules. The floating lights are the same sort of explosive encountered in Stonefang, and they re-spawn so you can't bait them all to explode and be safe without them.
    • It's a good low-stress environment to learn the slug attack patterns. Don't let them gang up on you or get trapped against a wall.
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