Silver Skeleton
Silver Skeleton

General Information

The souls of demons inhabitated the corpses of these long gone tribesmen and now hunt down all the graverobbers who venture into the Shrine of Storms.

There are four types of Silver Skeletons:

Silver Skeleton (Sword)

Location:

Stats

World 4-1
HP Souls Normal Def. Slash Def. Blunt Def. Pierce Def. Magic Def. Fire Def. Poison Res. Plague Res. Bleed Res.
213 294 120 120 24 150 87 56 999 999 999
World 4-2
HP Souls Normal Def. Slash Def. Blunt Def. Pierce Def. Magic Def. Fire Def. Poison Res. Plague Res. Bleed Res.
331 994 157 157 31 196 114 73 999 999 999

Drops

World 4-1 World 4-2
Soul Remains x1 (9,1%) Soul Remains x1 (9,1%)
Shard of Bladestone x1 (8,2%) Shard of Bladestone x1 (5,5%)
Shard of Bladestone x2 (0,9%) Shard of Bladestone x2 (2,7%)
Shotel (0,9%) Chunk of Bladestone x1 (0,9%)
Shotel (0,9%)

Attack Patterns

  • Rolling attack. Will inflict damage while rolling.
  • Horizontal slashes.
  • Forward roll that ends in an upwards slash.
  • Piercing forward thrust.
  • Overhead 2-handed heavy guard-breaking attack. Long wind-up.

Silver Skeleton (Bow)

Location:

Stats

World 4-1
HP Souls Normal Def. Slash Def. Blunt Def. Pierce Def. Magic Def. Fire Def. Poison Res. Plague Res. Bleed Res.
153 227 109 109 22 136 87 56 999 999 999
World 4-2
HP Souls Normal Def. Slash Def. Blunt Def. Pierce Def. Magic Def. Fire Def. Poison Res. Plague Res. Bleed Res.
239 863 142 142 28 178 114 73 999 999 999

Drops

World 4-1 World 4-2
Soul Remains x1 (9,1%) Soul Remains x1 (9,1%)
Holy Arrow x5 (3,6%) Shard of Bladestone x1 (3,6%)
Holy Arrow x10 (0,9%) Shard of Bladestone x2 (0,9%)
Compound Short Bow (0,9%) Compound Long Bow (0,9%)

Attack Patterns

  • Remains stationary while firing arrows. Arrows have homing properties.
  • Will roll away when player gets up close.

Silver Skeleton (Sword Black Phantom)

Location:

Stats

World 4-1
HP Souls Normal Def. Slash Def. Blunt Def. Pierce Def. Magic Def. Fire Def. Poison Res. Plague Res. Bleed Res.
426 841 172 172 34 215 131 84 999 999 999

Drops

World 4-1
Soul Remains x1 (50%)
Shard of Bladestone x1 (45%)
Shard of Bladestone x2 (5%)
Shotel (0,9%)

Attack Patterns

  • Rolling attack. Will inflict damage while rolling.
  • Horizontal slashes.
  • Forward roll that ends in an upwards slash.
  • Piercing forward thrust.
  • Overhead 2-handed heavy guard-breaking attack. Long wind-up.

Silver Skeleton (Bow Black Phantom)

Location:

Stats

World 4-1
HP Souls Normal Def. Slash Def. Blunt Def. Pierce Def. Magic Def. Fire Def. Poison Res. Plague Res. Bleed Res.
307 619 163 163 33 204 131 84 999 999 999

Drops

World 4-1
Soul Remains x1 (66,7%)
Holy Arrow x5 (26,7%)
Holy Arrow x10 (6,7%)
Compound Short Bow (0,9%)

Attack Patterns

  • Remains stationary while firing arrows. Arrows have homing properties.
  • Will roll away when player gets up close.

Strategy

These guys run fast and dodge by rolling around. They can also hurt you while rolling, which stuns you momentarily. If you back off they will roll after you, and they will not give you time to heal. They are susceptible to blunt attacks and largely resistant to piercing. It's a good idea to wear the Thief's Ring for this stage to avoid being attacked by two at once.

A good reliable technique for a melee character is to use a Morning Star or a Blessed Mace and shield. Keep blocking until they attack then get a single swipe in (or two if you're behind). Keep that shield up if they roll at you.

Every so often they will lean back with their swords for a massive swipe (a big guard breaker attack). When they start this, you can attack quickly to interrupt them if you have a fast weapon, or back out of range rather than take the hit on your shield (they still have to recover from it, and if you back off you keep your stamina bar up). You can freely attack them before they recover. Occasionally they'll pull back for a stab move, this is easily sidestepped. Try to get behind them for a critical back stab. Because they are susceptible to blunt weapons, and some blunt weapons do extra damage during critical strikes, you can kill them in one blow this way. Since they are fast moving, the stun/interrupt effect from fire weapons can buy you some safe time, and if you have enough stamina you can stunlock them with successive hits until they are dead. An upgraded Dragon blunt weapon (Mace or Morning Star) is a good choice for most of the level.

In absence of blunt weapons or for dexterity based characters in general, swords with a large swipe radius, like an Uchigatana, also work very well, because they still hit when the skeleton starts to evasively roll sideways.

A very easy way to kill them is to hold L1 and block while they roll into you, when they stop rolling 90% of the time they will immediately pull back for a normal attack. Simply hit parry and then riposte. If they do the slow charged up overhand attack or stab, you should have time to see this coming and you can hop back or interrupt with an attack. Another effective shield tactic is to two hand any parry type shield and use R2 to charge into their roll. Follow up with regular shield bashes until it rolls away, allowing a chance to regen stamina. Rinse and repeat as necessary.

To avoid the roll attack altogether, watch them while they are rolling towards you and position yourself so that their last roll will end shortly in front of you. They will then always stand up and attack normally.

The archers aren't too bad to deal with, but fire magical arrows. Unless your shield has been enhanced against magic, you'll want to sidestep or roll under these arrows rather than take the hits against your shield.

For Magic Users, Soul Ray does good amount of damage to them (even in New game+) but they are immune to death cloud.

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