Soul Farming Data

Data for souls gained from enemies at different world tendency and by utilizing soul gain items.

World Tendency

The amount of souls given by a killed enemy is a default value. The amount is the same during White and Neutral World Tendency, but it increases at Black World Tendency. This value acts as a baseline for other items that further increases the soul gain.

  • Souls gained increases 30%, 40% or 50%, dependent on how Black the world is.

Multipliers

The amount of souls gained can be increased by wearing a ring or casting a spell, it can also be increased with critical damage. All items listed under multipliers stack (bracelets + ring + spell = 98% increase).

Massive Critical Damage

Massive Critical Damage is when you deal 150% damage to an enemy in one hit (imagine emptying a full health bar and second chance). This often occurs with low health enemies (dreglings, prisoners, storm beasts), or during hypermode backstabs etc.

  • Massive Critical Damage gives a 20% increase in souls.
    • Stacks with multipliers.
    • Note: This technique can not be used with Soulsucker.

Soulsucker

This bonus is independent of the item multipliers, but it is dependent on the World Tendency value. It kind of acts in parallel with the multipliers.

New Game+(+)

The number of souls gained will also increase, along with the difficulty, for each consecutive game cycle. In NG+ the numbers are individually adjusted for each world, while in NG++ and onwards they are global percentages of the NG+ values. This value acts as the default value for that particular game cycle, then the World Tendency bonus are added, and the other multipliers are added on top of that again. From NG5+ (sixth playthrough) and onwards, the increase will level out.

Boss Data

Souls given by defeated bosses. White or Neutral World Tendency, no multipliers used.

Boss NG NG+ NG++ NG3+ NG4+ NG5+
World 1, Boletarian Palace
1-1 Phalanx 1270 6350 (x5) 6795 6985 7239 7557
1-2 Red Dragon 7630 38150 (x5) 40821 41965 43491 45399
1-2 Tower Knight 8570 42850 (x5) 45850 47135 48849 50992
1-3 Penetrator 35850 71700 (x2) 76719 78870 81738 85324
1-4 Blue Dragon 26830 53660 (x2) 57417 59026 61173 63856
1-4 Old King Allant 75500 151000 (x2) 161571 166100 172140 179691
World 2, Stonefang Tunnel
2-1 Armor Spider 5950 29750 (x5) 31833 32725 33915 35403
2-2 Flamelurker 22500 90000 (x4) 96301 99000 102600 107101
2-3 Dragon God 26800 53600 (x2) 57353 58960 61104 63785
World 3, Tower of Latria
3-1 Fool's Idol 8430 42150 (x5) 45101 46365 48051 50159
3-2 Maneater 13880 55520 (x4) 59407 61072 63293 66069
3-3 Old Monk 24700 49400 (x2) 52859 54340 56316 58787
World 4, Shrine of Storms
4-1 Vanguard 958 3832 (x4) 4101 4216 4369 4561
4-1 Adjudicator 11700 46800 (x4) 50077 51480 53352 55693
4-2 Old Hero 33750 67500 (x2) 72225 74250 76950 80325
4-3 Storm King 40400 80800 (x2) 86457 88880 92112 96153
World 5, Valley of Defilement
5-1 Leechmonger 8249 41245 (x5) 44133 45370 47020 49082
5-2 Dirty Colossus 33433 66866 (x2) 71547 73553 76228 79571
5-3 Maiden Astraea 23400 46800 (x2) 50077 51480 53352 55693
Endgame, Below the Nexus
King Allant 15000 30000 (x2) 32101 33000 34200 35700
Increase: Varies 7% of NG+ 10% of NG+ 14% of NG+ 19% of NG+

Some of the numers are 1 or 2 souls off compared to the calculations, not sure why.

NPC Data

Souls given by NPCs and BPs, White or Neutral World Tendency.

Name NG NG+ NG++ NG3+ NG4+ NG5+
World 1, Boletarian Palace
1-1 Old King Doran 27200 27200 27200 27200 27200 27200
1-4 BP Oolan 10050 20100 (x2) 21508 22110 22914 23920
1-4 BP Metas 13500 27000 (x2) 28891 29700 30780 32131
1-4 BP Alfred 16800 33600 (x2) 35952 36960 38304 39984
1-4 BP Ostrava 12300 24600 (x2) 26323 27060 28044 29275
World 5, Valley of Defilement
5-3 Garl Vinland 16750 33500 (x2) 35845 36850 38190 39865
5-3 BP Garl Vinland 22800 45600 (x2) 48793 50160 51984 54265
Increase: Varies 7% of NG+ 10% of NG+ 14% of NG+ 19% of NG+

Enemy Data

World 1 increase in souls from NG to NG+, White or Neutral World Tendency.

Enemy 1-1 1-2 1-3 1-4
NG NG+ (x) NG NG+ (x) NG NG+ (x) NG NG+ (x)
Dregling (sword) 6 30 (5x) 7 35 (5x)
Dregling (fire) 9 45 (5x) 11 55 (5x)
Dregling (BP) 30 150 (5x)
Soldier (sword) 20 100 (5x) 120 240 (2x)
Soldier (crossbow) 22 110 (5x) 28 140 (5x) 132 264 (2x) 196 - -
Soldier (axe) 26 130 (5x) 34 170 (5x) 154 308 (2x)
Soldier (halberd) 32 160 (5x) 196 392 (2x)
Soldier (spear) 36 180 (5x) 46 230 (5x) 208 416 (2x)
Blue Eye Knight (sword) 305 1525 (5x) 415 2075 (5x)
Blue Eye Knight (claymore) 410 2050 (5x)
Red Eye Knight (sword) 1460 2920 (2x) 2120 - -
Red Eye Knight (claymore) 1890 3780 (2x) 2780 - -
Red Eye Knight (spear) 2070 4140 (2x) 2070 4140 (2x)
Fat Minister 1979 3958 (2x) 1979 3958 (2x) 2797 - -
Imperial Spy 171 342 (2x) 246 - -
Hoplite 35 175 (5x) 42 210 (5x)
Dogs 29 145 (5x) 133 266 (2x)

Notes

  • The increase is the same for bosses, demons and npc's in each world, apart from a few special cases.
    • The Red Eye Knight in 1-1 is the same level as the ones in 1-3.
    • The Fat Minister in 1-2 is the same level as the ones in 1-3.
    • Old King Doran is the same level regardless of NG cycle.
  • Playing as a blue will only give you half the souls of the host?
    • Souls earned from killing end-level bosses is also dependent on what rating you are given.
  • I also tested a Blue Eye Knight's health and attack power in NG5+ vs NG6+, and both were exactly the same, so it looks like the difficulty caps at NG5+ as well.
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