Data for souls gained from enemies at different world tendency and by utilizing soul gain items.
World Tendency
The amount of souls given by a killed enemy is a default value. The amount is the same during White and Neutral World Tendency, but it increases at Black World Tendency. This value acts as a baseline for other items that further increases the soul gain.
- Souls gained increases 30%, 40% or 50%, dependent on how Black the world is.
Multipliers
The amount of souls gained can be increased by wearing a ring or casting a spell, it can also be increased with critical damage. All items listed under multipliers stack (bracelets + ring + spell = 98% increase).
- Silver Bracelets (female only) gives a 10% increase in souls.
- Ring of Avarice gives a 20% increase in souls.
- Soul Thirst gives a 50% increase in souls, for 30 seconds, when applied.
Massive Critical Damage
Massive Critical Damage is when you deal 150% damage to an enemy in one hit (imagine emptying a full health bar and second chance). This often occurs with low health enemies (dreglings, prisoners, storm beasts), or during hypermode backstabs etc.
- Massive Critical Damage gives a 20% increase in souls.
- Stacks with multipliers.
- Note: This technique can not be used with Soulsucker.
Soulsucker
This bonus is independent of the item multipliers, but it is dependent on the World Tendency value. It kind of acts in parallel with the multipliers.
- Soulsucker gives a 100% bonus in souls.
New Game+(+)
The number of souls gained will also increase, along with the difficulty, for each consecutive game cycle. In NG+ the numbers are individually adjusted for each world, while in NG++ and onwards they are global percentages of the NG+ values. This value acts as the default value for that particular game cycle, then the World Tendency bonus are added, and the other multipliers are added on top of that again. From NG5+ (sixth playthrough) and onwards, the increase will level out.
Boss Data
Souls given by defeated bosses. White or Neutral World Tendency, no multipliers used.
Boss | NG | NG+ | NG++ | NG3+ | NG4+ | NG5+ | |
---|---|---|---|---|---|---|---|
• | World 1, Boletarian Palace | ||||||
1-1 | Phalanx | 1270 | 6350 (x5) | 6795 | 6985 | 7239 | 7557 |
1-2 | Red Dragon | 7630 | 38150 (x5) | 40821 | 41965 | 43491 | 45399 |
1-2 | Tower Knight | 8570 | 42850 (x5) | 45850 | 47135 | 48849 | 50992 |
1-3 | Penetrator | 35850 | 71700 (x2) | 76719 | 78870 | 81738 | 85324 |
1-4 | Blue Dragon | 26830 | 53660 (x2) | 57417 | 59026 | 61173 | 63856 |
1-4 | Old King Allant | 75500 | 151000 (x2) | 161571 | 166100 | 172140 | 179691 |
• | World 2, Stonefang Tunnel | ||||||
2-1 | Armor Spider | 5950 | 29750 (x5) | 31833 | 32725 | 33915 | 35403 |
2-2 | Flamelurker | 22500 | 90000 (x4) | 96301 | 99000 | 102600 | 107101 |
2-3 | Dragon God | 26800 | 53600 (x2) | 57353 | 58960 | 61104 | 63785 |
• | World 3, Tower of Latria | ||||||
3-1 | Fool's Idol | 8430 | 42150 (x5) | 45101 | 46365 | 48051 | 50159 |
3-2 | Maneater | 13880 | 55520 (x4) | 59407 | 61072 | 63293 | 66069 |
3-3 | Old Monk | 24700 | 49400 (x2) | 52859 | 54340 | 56316 | 58787 |
• | World 4, Shrine of Storms | ||||||
4-1 | Vanguard | 958 | 3832 (x4) | 4101 | 4216 | 4369 | 4561 |
4-1 | Adjudicator | 11700 | 46800 (x4) | 50077 | 51480 | 53352 | 55693 |
4-2 | Old Hero | 33750 | 67500 (x2) | 72225 | 74250 | 76950 | 80325 |
4-3 | Storm King | 40400 | 80800 (x2) | 86457 | 88880 | 92112 | 96153 |
• | World 5, Valley of Defilement | ||||||
5-1 | Leechmonger | 8249 | 41245 (x5) | 44133 | 45370 | 47020 | 49082 |
5-2 | Dirty Colossus | 33433 | 66866 (x2) | 71547 | 73553 | 76228 | 79571 |
5-3 | Maiden Astraea | 23400 | 46800 (x2) | 50077 | 51480 | 53352 | 55693 |
• | Endgame, Below the Nexus | ||||||
King Allant | 15000 | 30000 (x2) | 32101 | 33000 | 34200 | 35700 | |
Increase: | Varies | 7% of NG+ | 10% of NG+ | 14% of NG+ | 19% of NG+ |
Some of the numers are 1 or 2 souls off compared to the calculations, not sure why.
NPC Data
Souls given by NPCs and BPs, White or Neutral World Tendency.
Name | NG | NG+ | NG++ | NG3+ | NG4+ | NG5+ | |
---|---|---|---|---|---|---|---|
• | World 1, Boletarian Palace | ||||||
1-1 | Old King Doran | 27200 | 27200 | 27200 | 27200 | 27200 | 27200 |
1-4 | BP Oolan | 10050 | 20100 (x2) | 21508 | 22110 | 22914 | 23920 |
1-4 | BP Metas | 13500 | 27000 (x2) | 28891 | 29700 | 30780 | 32131 |
1-4 | BP Alfred | 16800 | 33600 (x2) | 35952 | 36960 | 38304 | 39984 |
1-4 | BP Ostrava | 12300 | 24600 (x2) | 26323 | 27060 | 28044 | 29275 |
• | World 5, Valley of Defilement | ||||||
5-3 | Garl Vinland | 16750 | 33500 (x2) | 35845 | 36850 | 38190 | 39865 |
5-3 | BP Garl Vinland | 22800 | 45600 (x2) | 48793 | 50160 | 51984 | 54265 |
Increase: | Varies | 7% of NG+ | 10% of NG+ | 14% of NG+ | 19% of NG+ |
Enemy Data
World 1 increase in souls from NG to NG+, White or Neutral World Tendency.
Enemy | 1-1 | 1-2 | 1-3 | 1-4 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
NG | NG+ | (x) | NG | NG+ | (x) | NG | NG+ | (x) | NG | NG+ | (x) | |
Dregling (sword) | 6 | 30 | (5x) | 7 | 35 | (5x) | ||||||
Dregling (fire) | 9 | 45 | (5x) | 11 | 55 | (5x) | ||||||
Dregling (BP) | 30 | 150 | (5x) | |||||||||
Soldier (sword) | 20 | 100 | (5x) | 120 | 240 | (2x) | ||||||
Soldier (crossbow) | 22 | 110 | (5x) | 28 | 140 | (5x) | 132 | 264 | (2x) | 196 | - | - |
Soldier (axe) | 26 | 130 | (5x) | 34 | 170 | (5x) | 154 | 308 | (2x) | |||
Soldier (halberd) | 32 | 160 | (5x) | 196 | 392 | (2x) | ||||||
Soldier (spear) | 36 | 180 | (5x) | 46 | 230 | (5x) | 208 | 416 | (2x) | |||
Blue Eye Knight (sword) | 305 | 1525 | (5x) | 415 | 2075 | (5x) | ||||||
Blue Eye Knight (claymore) | 410 | 2050 | (5x) | |||||||||
Red Eye Knight (sword) | 1460 | 2920 | (2x) | 2120 | - | - | ||||||
Red Eye Knight (claymore) | 1890 | 3780 | (2x) | 2780 | - | - | ||||||
Red Eye Knight (spear) | 2070 | 4140 | (2x) | 2070 | 4140 | (2x) | ||||||
Fat Minister | 1979 | 3958 | (2x) | 1979 | 3958 | (2x) | 2797 | - | - | |||
Imperial Spy | 171 | 342 | (2x) | 246 | - | - | ||||||
Hoplite | 35 | 175 | (5x) | 42 | 210 | (5x) | ||||||
Dogs | 29 | 145 | (5x) | 133 | 266 | (2x) |
Notes
- The increase is the same for bosses, demons and npc's in each world, apart from a few special cases.
- The Red Eye Knight in 1-1 is the same level as the ones in 1-3.
- The Fat Minister in 1-2 is the same level as the ones in 1-3.
- Old King Doran is the same level regardless of NG cycle.
- Playing as a blue will only give you half the souls of the host?
- Souls earned from killing end-level bosses is also dependent on what rating you are given.
- I also tested a Blue Eye Knight's health and attack power in NG5+ vs NG6+, and both were exactly the same, so it looks like the difficulty caps at NG5+ as well.