Spells By Level
Magic
- Nexus Cloak 10
- Nexus Demon's Prank
- Nexus Enchant Weapon Freke's Apprentice
- Nexus Flame Toss Freke's Apprentice
- Nexus Protection Freke's Apprentice
- Nexus Soul Arrow Freke's Apprentice
- Nexus Soulsucker Maiden in Black
- Nexus Water Veil Freke's Apprentice
- 1-2 Warding Highly reduces physical damage taken.
- 1-3 Cursed Weapon Boosts weapon damage by 50%.
- 1-3 Light Weapon Adds high Magic damage to a right hand weapon.
- 2-1 Fire Spray Medium range fire projectile.
- 2-1 Ignite Fast, point-blank fire attack.
- 2-3 Fireball Launches a large ball of flame.
- 2-3 Firestorm A large AoE fire-damage Spell.
- 3-1 Soul Ray Spell can penetrate multiple enemies.
- 3-3 Homing Soul Arrow Creates several orbs of light.
- 3-3 Soul Thirst Increases souls gained by 50%.
- 5-1 Poison Cloud Creates a poison cloud.
- 5-2 Acid Cloud Creates an erosive cloud.
- 5-3 Death Cloud Creates a plague cloud.
- 5-3 Relief Fully recovers a touched ally.
Miracles
- Nexus Antidote Cures the caster of poison.
- Nexus Heal Caster recovers some HP.
- Nexus Hidden Soul Makes it harder for Black Phantoms to see the caster.
- Nexus Recovery Caster recovers a lot of HP.
- Nexus Evacuate Transports caster back to Nexus with souls.
- 2-3 God's Wrath Creates an AoE sphere of damage around the caster.
- 3-3 Banish Returns nearby Black Phantoms to their own world.
- 4-1 Regeneration Gradually regenerates HP.
- 4-2 Second Chance Revives caster with 50% HP upon death.
- 4-3 Anti-Magic FieldMakes it impossible to use Magic near the caster.
- 5-1 Cure Complete status recovery.
- 5-3 Resurrection Nearby Blue Phantoms regain their body and return to their world.
page revision: 1, last edited: 21 Mar 2011 10:03