Storm Ruler
stormruler at the ready
Click to see the Stormruler up close

In Game Description

A large sword with a thorny, spiraled blade.
Now abandoned and most of it's power lost, it seems that it once dominated foes, but in an area with ancestral spirits or a monolith forest, you may be able to see it's past sky-cutting power.

Availability

There is only one chance to obtain this sword per play through.

  1. When you enter 4-3 to fight the Storm King, turn to your right and follow the path downhill towards where all the Storm Beast are flying.
  2. If you bear left before you approach the ruined building you will enter a flat area with rubble of broken monuments.
  3. Towards the center there are 2 Crystal Lizards, and to their left, you will see a weapon stuck into the earth. That is the Storm Ruler. If you wish to grab it to fight the boss and enemies here, you will have to evade their attacks as you run to collect it (the Thief's Ring will help), and you will probably startle and scare off the lizards.

General Information

The Storm Ruler is a unique sword that does not do very high damage and has an extremely low durability, so it breaks easily. It does, however, have a knockdown effect on all horizontal swings that connect. In pvp, this weapon is often times used as a tool to knockdown opponents for performing a follow-up action (e.g. use recovery items, cast spells).
It has the lowest durability of any weapon (any item for that matter) in the game.

When used in the final boss zone of Shrine of Storms it has a special attack unlocked which allows its attack to split the air with a thunder-crack, giving this melee weapon a vertical ranged attack. That special attack only works if the weapon is equipped in the right hand.

It has the lowest stat requirements of any item in the game.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
stormruler.jpg Stormruler 150/0/0
(Normal)
10 6.0 0/0/0/0
-/-/-/-
60.0/10.0 45

Move Set

Upgrades

This weapon cannot be upgraded.


Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The Weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Damage Reduction %:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for a shield are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Guard Break Reduction: The Guard Break Reduction determines the amount of stamina expended to block an incoming attack. A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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