European Swords

Daggers

Image Name Damage1 Dur. Wt. Requirement2
AddedParam.3
Location Special Note
dagger.jpg Dagger 65/0/0 200 0.5 6/0/0/0
E/D/-/-
4-x Vendor (1,000s) Increases critical damage
+0 - Sharp
+3 - Quality, Mercury, Fatal
+6 - Crescent
+7 - Needle of Eternal Agony
Paring_Dagger.jpg Paring Dagger 65/0/0 200 0.5 6/16/0/0
E/D/-/-
3-1 Treasure
Requires white tendency
Nexus drop from Mephistopheles
Parry animation lasts longer
+0 - Sharp
+3 - Quality, Mercury, Fatal
+6 - Crescent
+7 - Needle of Eternal Agony
Secret_dagger.jpg Secret Dagger 70/0/0 100 0.5 6/0/0/0
E/D/-/-
3-1 4F Cell
1-3 Assassin drop
Increases critical damage
+0 - Sharp
+3 - Quality, Mercury, Fatal
+6 - Crescent
+7 - Needle of Eternal Agony
Babys_nail.jpg Baby's Nail 55/0/0 100 0.7 7/0/0/0
E/D/-/-
3-1 Boss area Can be upgraded using Colorless Demon's Soul
+0 Plague 120, -2 HP/sec
+1 Plague 180, -3 HP/sec
+2 Plague 240, -4 HP/sec
+3 Plague 300, -5 HP/sec
+4 Plague 360, -6 HP/sec
+5 Plague 420, -7 HP/sec

Straight Swords

Image Name Damage Dur. Wt. Requirement
AddedParam.
Location Special Note
brokensword.jpg Broken Sword 20/0/0 11 1.0 8/0/0/0
D/E/-/-
1-1 Soldier drop
5-2
+0 - Blueblood Sword (Pureblood Demon's Soul)
short-sword.jpg Short Sword 75/0/0 200 1.0 9/0/0/0
D/E/-/-
1-1 Vendor (1000s)
3-2 Treasure (Moon +1)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+8 - Morion Blade (Storm Demon's Soul)
dragon-long-sword.jpg Long Sword 80/0/0 200 2.0 10/0/0/0
D/E/-/-
1-1/2/3 Vendor (1500s)
2-2 Treasure
(Dragon +1)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+8 - Morion Blade (Storm Demon's Soul)
knightsword.jpg Knight Sword 85/0/0 220 3.0 14/0/0/0
D/E/-/-
1-3 Vendor (20,000s)
1-4 Treasure
1-4 Knight drop
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+8 - Morion Blade (Storm Demon's Soul)
broad-sword.jpg Broad Sword 80/0/0
Bleed 100
150 2.0 10/10/0/0
E/D/-/-
1-2/3 Vendor (2000s) +0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent
+8 - Large Sword of Searching (Hero Demon's Soul)
kris-knife.jpg Kris Blade 20/62/0 120 1.0 8/0/16/0
D/E/B/-
2-1 Before boss area Increases Magical Attack, lowers Magical Defense
Can be upgraded using Colorless Demon's Soul
+0 Magic Defense x 0.80, +10% Magic Attack
+1 Magic Defense x 0.76, +14% Magic Attack
+2 Magic Defense x 0.72, +18% Magic Attack
+3 Magic Defense x 0.68, +22% Magic Attack
+4 Magic Defense x 0.64, +26% Magic Attack
+5 Magic Defense x 0.60, +30% Magic Attack
runesword.jpg Rune Sword 30/140/0 80 2.0 10/0/18/0
D/E/-/-
3-2 Side of the boss tower
1-4 Ostrava phantom drop
Can be upgraded using Colorless Demon's Soul
+0 Magic Attack 140, Magic Defense +30
+1 Magic Attack 152, Magic Defense +36
+2 Magic Attack 164, Magic Defense +42
+3 Magic Attack 176, Magic Defense +48
+4 Magic Attack 188, Magic Defense +54
+5 Magic Attack 205, Magic Defense +60
PenetratingSword.jpg Penetrating Sword 90/0/0 240 6.0 22/16/0/0
E/C/-/-
1-4 Black phantom drop
1-3
Can be upgraded using Colorless Demon's Soul
Stronger piercing attacks
blueblood.jpg Blueblood Sword 100/100/0 400 5.0 18/18/18/18
D/-/E/E
Upgraded from Broken Sword
w/ Pureblood Demon's Soul
Damage bonus from Luck stat. At max stats: 100 + 145 Physical, 100 + 145 Magical.

Large Swords

Image Name Damage Dur. Wt. Requirement
AddedParam.
Location Special Note
bastard-sword.jpg Bastard Sword 95/0/0 220 5.0 18/0/0/0
D/E/-/-
1-1 Treasure
2-1 Miner (Flame Sword)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+8 - Morion Blade (Storm Demon's Soul)
claymore.jpg Claymore 105/0/0 220 6.0 20/0/0/0
D/E/-/-
1-1 2h Blue Knight drop
1-2/3 Vendor (6,000s)
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+8 - Morion Blade (Storm Demon's Soul)
flam.jpg Flamberge 100/0/0
Bleed 120
120 5.0 18/14/0/0
E/D/-/-
3-2 Treasure
1-3/4 Assassin drop
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent
+8 - Large Sword of Searching
Large_Sword_of_Moonlight-1.jpg Large Sword of Moonlight 0/100/0 900 2.0 0/0/0/24
-/-/-/S
5-2 Destroy the
slug nest
80% magic reduction on block
Ignores shields
Can be upgraded using Colorless Demon's Soul
+1 Faith Bonus x 1.05
+2 Faith Bonus x 1.10
+3 Faith Bonus x 1.15
+4 Faith Bonus x 1.20
+5 Faith Bonus x 1.275
stormruler.jpg Stormruler 150/0/0 10 6.0 0/0/0/0
-/-/-/-
4-3 Boss area Unlocks special attack in 4-3
Demonbrand.jpg Demonbrand 130/110/0 400 5.5 18/14/-/12
-/-/-/-
1-1
Old King Doran event
Damage bonus increases with white character tendency.
Damage penalty with black character tendency.
Soulbrand.jpg Soulbrand 120/130/0 400 5.5 18/14/12/-
-/-/-/-
Final event Damage bonus increases with black character tendency.
Damage penalty with white character tendency.
NorthRegalia.jpg North Regalia (Northern Regalia) 135/135/0 400 6.5 20/14/12/12
-/-/-/-
Upgraded using both Demon Brand and Soul Brand
Consumes False King Soul
Damage bonus increases with white/black character tendency
marionblade.jpg Morion Blade 210/0/0 400 5.0 14/14/0/0
-/-/-/-
Upgraded from
Short Sword +8
Long Sword +8
Knight Sword +8
Bastard Sword +8
Claymore +8
Great Sword +8
Consumes Storm Demon's Soul
Damage increases to 1.6x when HP <30% (stackable)

Extra Large Swords

Image Name Damage Dur. Weight Requirement
AddedParam.
Location Special Note
greatsword.jpg Great Sword 130/0/0 230 10.0 26/0/0/0
D/E/-/-
1-3 On corpse
1-4 Red knight drop
+3 - Quality, Crushing, Dragon
+6 - Moon, Blessed
+8 - Morion Blade (Storm Demon's Soul)
keelsmasher.png Keel Smasher
(Dragon Bone Smasher)
200/0/0 600 20.0 30/0/0/0
B/-/-/-
2-3 Left path
Requires pure white tendency
Can be upgraded using Colorless Demon's Soul
Increases Fire Defense

1 The Damage stat dictates how much damage the weapon does. Where the Damage stats for an weapon are X/Y/Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

The Dagger does 65 Physical Damage.

2 The Requirement stat concerns how high various skills must be in order to wield the weapon. Where the Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

The Dagger requires 6 Strength to wield.

3 The AddedParam. rating indicate the level of bonus you receive based on the associated skill when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). Strength and Dexterity add to physical damage for a weapon, while Magic and Faith add to the magical damage of a weapon.

The Dagger provides a bonus based on strength at a rating of E and a bonus based on dexterity at a rating of D.

page_revision: 124, last_edited: 1259279795|%e %b %Y, %H:%M %Z (%O ago)
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