Swords - Curved

Curved Sword

Note: All curved swords can be used to parry in the left hand

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
blind Blind 70/0/0
Bleed 120
(Slashing)
50 0.1 3/24/0/0
-/S/-/-
Black Phantom Selen Vinland drop Ignores shields
Can be upgraded using Colorless Demon's Soul
falchion Falchion 85/0/0
Bleed 120
(Slashing)
120 1.5 9/10/0/0
E/D/-/-
Wanderer starting weapon
4-1 Treasure (Crescent +1)
Graverobber Blige (1,500 souls)
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent
+8 - Large Sword of Searching
kilij Kilij 90/0/0
Bleed 120
(Slashing)
140 3.0 14*/10/0/0
E/D/-/-
4-1 Treasure
4-1, 4-2 Gold Skeleton drop
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent
+8 - Large Sword of Searching
large sword of searching Large Sword of Searching 170/0/0
Bleed 120
(Slashing)
400 8.0 24*/16/0/0
D/D/-/-
Upgraded Weapon
Consumes Hero Demon's Soul
Doubles base item drop rate
scimitar Scimitar 80/0/0
Bleed 120
(Slashing)
120 1.0 8/10/0/0
E/D/-/-
1-1 Treasure
Graverobber Blige (1,000 souls)
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent
+8 - Large Sword of Searching
shotel Shotel 70/0/0
Bleed 120
(Slashing)
100 1.5 10*/16/0/0
E/D/-/-
4-x Silver Skeleton drop
5-2 Treasure
Ignore 50% of the Damage Reduction of the enemy's shield
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Crescent
+8 - Large Sword of Searching

Katana

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
hiltless Hiltless 121/0/0
Bleed 180
(Slashing, Piercing)
70 4.5 18*/19/0/0
E/B/-/-
4-2 Treasure
Black Phantom Satsuki drop
Can be upgraded using Colorless Demon's Soul
Inflicts 3% Max HP damage to user for each attack
makoto Magic Sword "Makoto" 210/0/0
Bleed 327
(Slashing, Piercing)
70 5.5 18*/13/0/0
-/-/-/-
4-2 Treasure (Pure White World Tendency) Can be upgraded using Colorless Demon's Soul
Drains 1% Max HP per second from user
uchigatana Uchigatana 95/0/0
Bleed 180
(Slashing, Piercing)
70 5.0 18*/13/0/0
E/D/-/-
4-1 Treasure
4-x Black Skeleton drop
+0 - Sharp, Tearing
+3 - Quality, Mercury
+6 - Moon, Crescent
+8 - Large Sword of Searching

Straight Sword

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
kris blade Kris Blade 20/62/0
(Normal, Piercing)
120 1.0 8/0/16/0
D/E/-/-
2-1 Treasure increases Magic damage
decreases Magic defense
can be upgraded using Colorless Demon's Soul

* when two handing a weapon, strength requirements are lessened. See individual weapons page for details.


Key

Name: Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:

  • Normal
  • Blunt
  • Slashing
  • Piercing

Certain enemies are weak or strong against different types of damage types.

Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
StatsNeeded:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

StatBonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
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