Boletaria 1-1 Walkthrough

Boletarian Palace


Overview

Bosses NPCs Enemies Notable Loot
Phalanx
- Lead Demon's Soul

Blue Dragon (Optional)
- Large Flame Scale Demon's Soul

Red Dragon (Optional)
- Small Flame Scale Demon's Soul
Dregling Merchant

Executioner Miralda

Ostrava, of Boletaria

Old King Doran
Blue Eye Knight

Boletarian Soldier

Dregling

Hoplite

Red Eye Knight
Ancient King's Helmet (Doran)
Ancient King's Breastplate (Doran)
Ancient King's Gauntlet (Doran)
Ancient King's Leggings (Doran)
Eternal Warrior's Ring (Doran)
Bastard Sword
Normal Hood (Miralda)
Binded Cross (Miralda)
Binded Boots (Miralda)
Binded Gloves (Miralda)
Guillotine Axe (BP Miralda)
Master's Ring (Miralda)
Brushwood Leggings
Brushwood Manifer
Brushwood Armor
Brushwood Helmet
Large Brushwood Shield
Cling Ring
Colorless Demon's Soul
Demonbrandt
Jade Hair Ornament
Light Crossbow
Mail Breaker
Old Raggedy Robes
Old Raggedy Gloves
Old Raggedy Boots
Purple Flame Shield
Ring of Flame Resistance
Ring of Great Strength
Scimitar
Shard of Archstone x2
Shard of Hardstone x3
Shard of Sharpstone x3
Thief's Ring

World Tendency Events

White World

  • Above +180 -> The door on the left near the starting point will be unlocked.
    • Once unlocked, it will stay unlocked even if World Tendency changes later.
    • Pick up the set of Brushwood Armor at the bottom of the pit. This is the heaviest armor set, so bring your Ring of Herculean Strength along. Remember that heavy items will disappear forever if you examine them and then leave the level without picking them up.
    • In the same pit, on one of the beams, is a Colorless Demon's Soul, don't miss it! Look for a broken beam near the ladder, walk carefully into the gap. If you walk straight, you will land on the beam below. You can get further down by carefully dropping to a lower beam; you should line the jump up from the central beam. Walking straight and turning on the narrow beams can be made simpler by using a bow in sniper mode. See YouTube video
  • Above +180 -> The Red and Blue Dragon will disappear. This means you can grab the goodies in the field in front of their usual nesting place.

Black World

Reference for World Tendency

The following reference is used for World Tendency throughout this wiki.

Assuming World Tendency is at the maximum possible Pure White World Tendency (+200). Every body form death in a world is a -60 decrease until the maximum possible Pure Black World Tendency is achieved (-200).

WT
reference
World Tendency Deaths
in Body Form
+200 Pure White 0
+140 White 1
+80 White 2
+20 White 3
0 Neutral
-40 Black 4
-100 Black 5
-160 Black 6
-200 Pure Black 7

Reference for World Tendency Thresholds

The following reference is used for World Tendency thresholds throughout this wiki.

WT
reference
World Tendency
+200 Pure White
>+180 Pure White
>+150 White
>+50 White
0 Neutral
<-50 Black
<-150 Black
<-180 Pure Black
-200 Pure Black

Walkthrough

1-1 Boletarian Palace map - numbered sections below correlate to circled numbers on the map

  1. Your starting position. Behind you is some healing grass hidden behind the wooden palisades near the big gate. In front of you are some Dreglings. Move forward slowly, looking left and right, to lure them out. The gate to your left, down the small staircase, will open with Pure White or Black World Tendency for the Palace. Executioner Miralda is found out in this area.
  2. This open grate on the floor with swirling blue soul energy is a pitfall that spells certain death. Avoid it, or lure enemies here to kill them, including the Red Eye Knight.
  3. This room past the pitfall has a Dregling waiting to ambush you on the right side of the door. Another will come from further into the room, on the left side. A third is waiting at the far end of the second half of this room as you round the corner. Lure the first one outside, then block the other two and counter.
  4. There is a corpse behind the wooden support structure here. He has a Bastard Sword. You cannot get to him now, but remember this spot when the boulder trap is activated just above this point.
  5. There is a boulder trap at the top of this staircase. Look up and advance slowly. When the rock moves run back down or roll off the staircase. You can now drop down to the corpse at point 4 from here.
  6. Top of the outer wall, your path branches three ways from here (four if you count dropping off the wall by the Blue Eye Knight to get the Light Crossbow).
  7. This leads to the very tough (for this early point in the game) Red Eye Knight. His shield and spear combo is very good, and will likely kill you in one hit. If you can kill him, he gives 2,000 soul and drops several Full Moon Grasses. He can also drop a Winged Spear or Purple Flame Shield. If you want to fight him, draw him back to the top of the wall around point 6 He'll get stuck on the catapults here. You can also lure him to his death at the stairwell past point 10, by getting him to fall off the side of the winding staircase. You'll want to clear the enemies from this stairwell anyway.
  8. The door to the mausoleum the Red Eye Knight is guarding can only be opened later in the game. It leads to the optional boss, Old King Doran. It can be opened if Ostrava of Boletaria (Prince Ariona Allant) dies in 1-1 or 1-4. Upon his death he drops a Mausoleum Key, and this key can open the mausoleum.
  9. This is the spot by the Blue Eye Knight (who is standing on the other side of the balcony not where the number is) where you can drop off the wall from the broken crenelations to land on the small terrace with the Light Crossbow and some Bolts. Be wary of the Soldier inside the wall from here. He is the guy who throws Firebombs down at you as you climbed the stairs earlier.
  10. Beyond this point is a room with a treacherous staircase leading down to a shortcut. At the bottom of it the Cling Ring (max HP in soul form raised to 75%) can be found. You can also trigger the Jade Hair Ornament and Old Raggedy Robes (light female robes with high Plague resistance) to drop outside point 12 along the way.
  11. This is a balcony about half way down the stairwell. Attack the chains on either side to drops two dead bodies, which will give you the Jade Hair Ornament, Old Raggedy Robes, and several Old Spices.
  12. Flip the lever here to open the small side gates, getting the Cling Ring and enabling your first shortcut.
  13. At the top you will encounter a Blue Eye Knight and behind him a fogged doorway. Walk through it and you will discover a way down.

    (from this staircase, you can jump off and land on the rail leading to the platform with Ostrava and the Thief's Ring)

    There are exploding barrels blocking your way into the hallway going to 14 The Soldier behind them will throw a Firebomb as you approach and try to kill you in the resulting blast.

    Leave Ostrava alone for the moment and clear the enemies before the next fog gate. Once you reach the fog gate you can clear the lower level backwards. If Ostrava dies, you will miss out on a few of his goodies in later parts of the Palace, though he is heavily armored and will help you fight through the lower level. If he does die, be sure to pick up the Mausoleum Key. He won't walk past the fog gate, so it is safe to save him after you've killed all the enemies here.

    Note: Keep in mind that, after saving Ostrava, if you leave this area and return to the Nexus without killing the Phalanx, all of the Dreglings, Soldiers, and Knights on Ostrava's patrol route will respawn upon your return. It's possible that Ostrava could be killed by the enemies, so if you need him alive, hurry back to him and help him kill the enemies when you return. Better yet, just kill Phalanx immediately after saving Ostrava.
  14. After beating the ambushing soldier from the left, and the halberd wielder in front of you, turn to the right and smash through these wooden palisades. The Dregling Merchant squatting inside this little room is friendly. He is your first merchant, and sells basic equipment and weapons. As you proceed north and then west, you'll come to a passage with a high wall on your left, a few foes will drop down while other enemies at the far north of the map will shoot at you from a platform structure. The next fog gate is at the top of the platform. Once you've cleared the area you can double back and go down to the lower level.
  15. See that wooden shack-looking thing in front of you? Attack it with your weapon to release a bunch of boulders. These will roll down the ramp and kill all the Soldiers and Dreglings along the way. Turnabout from point 5 is fair play, after all.
  16. The Dragon's Roost. Outside this door is a passage down to an open area, over which two dragons roost. These two can kill you in one hit. The Red Dragon with his fiery breath, and the Blue Dragon with his tail smashes. You want the Purple Flame Shield and Ring of Great Strength from here, but might want to wait for a bit.

    Your options are:
    • Advance to point 16 and trigger the Red Dragon's flame breath here, then sprint back to the roost and pick up the items before he returns. Drop off the side of the roost to the lower path to quickly escape if he does return.
    • Shoot the Red Dragon with arrows or spells until he flies away, which is a big waste.
    • Unlock 1-2 and kill the Red Dragon there, then return and he won't be here anymore.
    • Get White World Tendency in the Palace and both dragons will be gone.
  17. This walkway is crawling with Soldiers. If you advance forward the Red Dragon will show up and roast most of them alive, and you too if you remain on the walkway. Let him kill most of them, then return towards point 16 to lure him off the bridge and back to his nest. Then, sprint back here and towards the end. You'll want to roll through the crossbow bolts, to get across quickly before the Red Dragon can return. Refer to the notes at the start of the walkthrough for timing and other strategy suggestions.
  18. The lever here opens the main palace gate, unlocking the Phalanx boss. Also, the map doesn't show it with a number, but check for items in the side area just before the room with the lever, and loop around to the unopened wooden door.
  19. This lever opens the side gates on this side, becoming another shortcut. You'll also fight some Hoplites on your way towards this lever. The Phalanx boss is a giant slime with minions like these. The shield on their front blocks a percentage of received damage, so try to attack them in the back. When their spear appears, they can shoot it at you or poke you with it so keep up your guard.
  20. This fog gate, opened with the lever at point 18 leads to the Phalanx boss. If this is your first time playing, you might want to return to The Nexus to repair your armor or stock up on a few healing items, Firebombs, or Turpentine.
  21. The Phalanx boss battle.
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