Catalysts / Talismans

Catalysts

Image Name Damage1 Magic Power2 Dur. Wt. Requirement3
AddedParam.4
Location Special Note
WoodenCatalyst.jpg Wooden
Catalyst
55/0/0 128 30 0.3 5/0/0/0
E/-/C/-
1-2 Treasure
3-1 Treasure
+0 - Insanity Catalyst
Silver-Cat.jpg Silver
Catalyst
57/0/0 114 40 0.5 5/0/0/0
E/-/C/-
3-1 Treasure Increase max MP by 20%
+0 - Insanity Catalyst
insanecat.jpg Insanity Catalyst 59/0/0 189 400 0.5 6/0/16/0
E/-/A/-
Upgraded from Wooden or Silver Catalyst
Consumes Yellow Soul
Halves max MP

Talisman

Image Name Damage Miracle Power Dur. Wt. Requirement
AddedParam.
Location Special Note
TalismanofGod.jpg Talisman of God 50/0/0 116 300 0.2 5/0/0/0
D/-/-/B
4-1 Treasure (Before first fog, right side under tree)
5-1 Treasure (From Morning Star location, lower bridge across chasm)
5-x Vendor (5,000s)
talismanbeast.jpg Talisman of Beasts 50/0/0 19
(Has a magic power of 120 — in most cases it will do more damage with spells and miracles than anything but the insanity catalyst)
150 0.2 4/0/18/18
D/-/C/C
2-2 Scirvir Black phantom drop
Mephostopheles' quest reward (Nexus)
Allows user to cast both spells and miracles

1 The Damage stat dictates how much damage the weapon does with a Melee attack. Where the Damage stats for an weapon are X/Y/Z:

  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage

2 Magic Power affects the damage of offensive spells.

3 The Requirement stat concerns how high various skills must be in order to wield the weapon. Where the Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required

4 The AddedParam. rating indicate the level of bonus you receive based on the associated skill when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

AddedParam. also provide bonus damage to spells when wielding catalysts or talismen

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