In Game Description
A long bow made of gnarled wood.
With two intertwining strings, it is a legendary weapon said to be impossible for a human to handle. It has extremely long range.
The White Bow can be obtained three times per game.
- 4-2 - Kill the first Reaper and enter the stairway to the left (the staircase with the trap at the very top). Halfway up there will be a hidden doorway enclosed in the wall, continue through here and there will be a Dual Katana Black Skeleton. To the left of him will be a pathway around the mountain that leads to a drop near the start of the map. After the first drop there will be a body with a White Bow and White Arrows. Drop down again and you will be at the start of the map.
- 1-4 - Kill the White Bow Black Phantom who is accompanied by the Scraping Spear Black Phantom, and the Penetrating Sword Black Phantom.
- Once per playthrough, trade a Pure Moonlightstone with Sparkly the Crow
The White Bow is extremely good if you have the stats for it in your first game or even NG+. While a Sticky Compound Long Bow +5 has a higher base damage for Dexterity-based characters, the White Bow has a longer range.
Note: While appearing not have any benefits from upgrading, the White Bow does receive greater bonuses from STR and DEX with each upgrade. The marginal bonus damage is fairly small however.
The White Bow is the only piece of equipment of the three dropped by the Black Phantom Trio in 1-4, that is not used by a boss. Tower Shield - Tower Knight and Penetrating Sword - Penetrator and is also the only one of the three that cannot be found in World 1. Even more is that the Tower Shield BP is also wielding a Scraping Spear which is obtained by defeating the 1-1 Phalanx and wearing Brushwood Armor found in 1-1 boss or on Biorr who is found in 1-3
|Name:||Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.|
|Damage:||The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are X/Y:
Damage is further modified by the types of arrows or bolts used.
|Range:||The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.|
|Durability:||The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.|
|Weight:||The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.|
|Requirements:||The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|Stat Bonuses:||The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).|