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In Game Description
A long bow made of gnarled wood.
With two intertwining strings, it is a legendary weapon said to be impossible for a human to handle. It has extremely long range.
Availability
The White Bow can be obtained three times per game.
- 4-2 - Kill the first Reaper and enter the stairway to the left (the staircase with the trap at the very top). Halfway up there will be a hidden doorway enclosed in the wall, continue through here and there will be a Dual Katana Black Skeleton. To the left of him will be a pathway around the mountain that leads to a drop near the start of the map. After the first drop there will be a body with a White Bow and White Arrows. Drop down again and you will be at the start of the map.
- 1-4 - Kill the White Bow Black Phantom who is accompanied by the Scraping Spear Black Phantom, and the Penetrating Sword Black Phantom.
- Once per playthrough, trade a Pure Moonlightstone with Sparkly the Crow
General Information
The White Bow is extremely good if you have the stats for it in your first game or even NG+. While a Sticky Compound Long Bow +5 has a higher base damage for Dexterity-based characters, the White Bow has a longer range.
Note: While appearing not have any benefits from upgrading, the White Bow does receive greater bonuses from STR and DEX with each upgrade. The marginal bonus damage is fairly small however.
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Upgrades
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Trivia
The White Bow is the only piece of equipment of the three dropped by the Black Phantom Trio in 1-4, that is not used by a boss. Tower Shield - Tower Knight and Penetrating Sword - Penetrator and is also the only one of the three that cannot be found in World 1. Even more is that the Tower Shield BP is also wielding a Scraping Spear which is obtained by defeating the 1-1 Phalanx and wearing Brushwood Armor found in 1-1 boss or on Biorr who is found in 1-3
Key
| Name: | Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses. |
| Damage: | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are X/Y:
Damage is further modified by the types of arrows or bolts used. |
| Range: | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
| Durability: | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
| Weight: | The weight of the weapon. Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
| Requirements: | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27). |
| Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |





