Description
Yurt, the Silent Chief, is a deadly assassin at the service of a secret masked society that seeks to harness the power of souls.
He entered Boletaria with the simple task of killing anyone knowledgeable in Soul Arts, but ended up imprisoned in Latria.
Should the Demon of Slayer put an end to Yurt's trail of corpses, they might have a chance encounter with his accomplice, the enigmatic Mephistopheles.
Location
- Tower of Latria
- World 3-2: inside an elevator-cage past the first set of elevator-cages that lead down to the swamp of Man Centipedes.
- Nexus:
- On the upper level in a niche to the far right side, after being rescued in World 3-2.
Tendency Events
- If Yurt is killed, once the player achieves Pure Black Character Tendency, Mephistopheles will appear in the Nexus, tasking the player with killing all the NPC that Yurt would have otherwise murdered1.
- If the Tower of Latria is in Pure Black World Tendency and all the Bosses have been defeated, Yurt's Gloom Armor Set will be found in front of the locked cage where he's first met.
Special:
- Yurt won't return to the Nexus after being freed until a Boss is defeated: he'll just walk in place near his cage.
- Killing Yurt has no effect on either World Tendency or Character Tendency.
- Once Yurt enters the Nexus, a corpse holding a Renowned Soldier's Soul will be found on the staircase to the side of the Boletarian Palace Archstone and another body holding a Storied Soldier's Soul will be laying on the second floor that staircase leads to.
- After reaching the Nexus, everytime the player defeats a Boss, Yurt will kill an NPC in the following order:
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- Acolyte of God
- Freke's Apprentice
- Ostrava (if present)
- Saint Urbain
- Sage Freke
- Biorr (if present)
- Patches
- Yuria
- Their regular drops will be found in their spot, but if not picked up immediately, they'll disappear as the area is reloaded.
- After one or more of these NPC are murdered, the next time the player interacts with Yurt, he'll turn hostile and attempt to kill them too.
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Stats
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Equipment
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Strategy
Melee Strategy
An easy melee exploiting the fact Yurt isn't initially hostile upon freeing him. He'll allow you to back stab him with impunity up to 3 times before turning hostile, so you can use this either to use the backstab knock away animation to push him off the tower or to kill him outright if your damage output is high enough.
Note. If Yurt falls from backstabbing, you can quit and reload your game to find his Gloom Armor set next to his cage.
Ranged Strategy
This is a bit tricky as it requires you to backtrack up to the tower above him. Once you get back up however Yurt does not have enough range to shoot back, and if you're a good enough shot you can take him down in a hundred arrows or a few dozen spells.
Alternatively, let him out of his cage and then cast Evacuate. On return to the Nexus, he will not be there. Return to his area and he will still be walking around. Without dropping down to his level, shoot him with a Bow. He will charge at you, and fall off the edge.
Magic Strategy
The Poison Cloud spell can kill most NPCs in one hit if you wait out the duration and Yurt is no exception. After releasing Yurt one needs only to cast the spell and step into the the cage he once occupied to find a safe place to wait for the spell's effect to kill him. A short jaunt back up the elevator after Yurt has died will allow you to pick up your Gloom Armor. Also, you can cast Firestorm and kill him outright (tested with 24 Magic, Ring of Magical Sharpness, Monk's Head Collar and Kris Blade). Soulsucker will also kill Yurt in one hit.
Hyper Range
- Equip the Morion Blade and the Clever Rat's Ring
- Get your health below 30% by using the Magic Sword "Makoto", the Cursed Weapon spell, or by falling
- Equip the Lava Bow and go find Yurt. Stand directly in front of him and as far away from him as possible (against the wall).
- Go into sniper mode and just shoot him. He's got heavy armor so he won't run.
Notes
- If Yurt falls to his death, reloading the game will make his Gloom Armor Set appear next to his cage.
- The death of Saint Urbain will make it impossible to learn or memorize different Miracles for the rest of the playthrough.
- The death of Yuria, Sage Freke and his Apprentice will make it impossible to learn or memorize different Magic Spells for the rest of the playthrough.
Dialogue
All dialogue text is © Sony Computer Entertainment Inc.